Home  /  AI Courses  /  Content on Autopilot  /  Full curriculum

Full curriculum

All 59 lessons, before you pay for any of them.

All sales are final, so everything you would be buying is listed here first. Every lesson below is a single specific outcome. You get the exact prompt to copy, how to use it, what goes wrong, and one thing to do on your own work before moving on.

12Modules
59Lessons
4Content types covered
1Command to render
Module 01 · 5 lessons

Day zero. The machine, and what it honestly costs

Auto pilot is not a tool you buy. It is a chain: an idea becomes a script, the script becomes a voice, the voice becomes a timeline, the timeline pulls in images, and a file comes out the other end without you touching a video editor. This module builds that chain on your own computer and proves it works on a ten second test before you write a single real word. It also does the thing most content courses avoid, which is telling you what this costs per piece, in real numbers, from a pipeline that has actually run.

  • How to decide which of the three tracks you are on before you build anything
  • How to install the four things the pipeline runs on
  • How to get every key the pipeline needs, starting with the free ones
  • How to work out what a piece of content actually costs you to make
  • How to prove the whole chain works with a ten second test video
Module 02 · 5 lessons

What to make, decided before you open a single tool

The most expensive mistake in AI content is not a bad render. It is a perfectly rendered piece that nobody wanted, because the pipeline will happily produce a hundred of those and the cost is the same as producing a hundred good ones. This module puts the deciding before the making. By the end you have a repeatable format rather than a pile of one offs, a bank of ideas you have tested cheaply, and a rule for what to do when one piece outperforms the rest, which is the single moment most people waste.

  • How to find what your audience is already searching for instead of guessing
  • How to test an idea in ten minutes before spending an hour rendering it
  • How to build one repeatable format instead of a pile of one offs
  • How to build an idea bank so you never start a production day from zero
  • How to react when one piece outperforms everything else
Module 03 · 5 lessons

Scripts that hold attention, written to be heard rather than read

Everything after this module is automatable. The script is the only part of the pipeline that decides whether any of the rendering was worth doing, and it is the part people rush because it produces nothing they can look at. A script written to be read on a page fails the moment a voice performs it, because the eye forgives what the ear will not. This module writes for the ear, builds attention structurally rather than hoping, and puts a scoring gate in front of production so that a weak script is caught while it still costs nothing.

  • How to write for the ear instead of for the page
  • How to open in a specific dated moment instead of a general statement
  • How to hold attention structurally instead of hoping it holds
  • How to write pauses that a text to speech engine actually performs
  • How to score a script before it costs anything to render
Module 04 · 5 lessons

A voice that sounds like a person, and the timing data everything else depends on

Two things come out of this module and only one of them is audible. The first is the voiceover, which is what an audience judges within about four seconds. The second is a file of word level timings, which nobody ever hears and which every image cut, every caption and every vertical cut in this pipeline is placed from. Generating audio without that timing data is the single most common way people end up editing by hand for three hours and calling it automation. This module produces both, tunes the voice against what the settings actually do rather than what they are called, and fixes the two faults that make AI narration recognisable.

  • How to design a voice that belongs to your format instead of picking a stock one
  • How to set the four dials that actually change the performance
  • How to generate speech with word level timings, which the rest of the pipeline needs
  • How to fix dead air and mispronunciation without rerendering everything
  • How to decide the voice is finished and stop touching it
Module 05 · 6 lessons

The realism system. Nine slots that stop an image looking generated

AI images look fake for a reason that has nothing to do with rendering quality. Models default to the mean: perfect symmetry, ideal light, clean surfaces, centred subjects, uniform beauty, no lens, nothing unplanned in frame. Realism is not extra detail and it is certainly not the word photorealistic. It is disorder that has a cause. This module is a system of nine slots that you fill every time, and a check you run before spending a generation. It is the longest module in the course because it is the one that decides whether your output looks like a business or like somebody with a subscription.

  • How to diagnose why an image looks generated instead of guessing at it
  • How to fill subject, context, optics and light so the image has a point of view
  • How to add physics, entropy and capture artefacts so a machine appears to have recorded it
  • How to run the plausibility audit and write negatives that are worth their length
  • How to run the tell check before you spend a generation
  • How to build a house style so every image looks like it came from the same place
Module 06 · 5 lessons

Realistic images: products, places and people who look like your customers

This module puts module five to work on the images a business actually needs. Product shots that a customer believes, lifestyle images set where your customers live rather than somewhere that looks like a stock library, and people who look like the people you sell to. It also covers the two things that separate a usable image set from a folder of nice pictures: generating in batches without burning your quota, and keeping a person or a product recognisably the same across twenty images.

  • How to generate a product image a customer believes
  • How to generate lifestyle images set where your customers actually are
  • How to generate people who look like your customers rather than like models
  • How to generate a set in batches without burning your quota
  • How to keep a person or a product recognisably the same across twenty images
Module 07 · 5 lessons

Faceless animated video, where stills do the work of motion

A faceless video is not an animation. It is a sequence of still images cut against a voiceover at a rhythm that reads as movement, and the whole craft is in the rhythm and the cutting rather than in the drawing. This module breaks a script into scenes, locks a style so every image belongs to the same piece, builds a pacing architecture that holds attention without generating hundreds of images, and gets real motion out of stills for nothing. It ends with the thumbnail, because a video nobody clicks is a video nobody watched.

  • How to break a script into scenes and decide how many images you actually need
  • How to lock a drawing style so every image belongs to the same video
  • How to build a pacing architecture instead of cutting on instinct
  • How to get motion out of still images without generating more of them
  • How to make a thumbnail and title that earn the click
Module 08 · 5 lessons

Talking head and UGC, where four more slots decide whether it is believed

Video has three failure surfaces that a still image does not: there was an operator holding the camera, time passes and things must not change that should not, and there is sound. A generated person is not judged the way a generated photograph is, because a viewer watches a face for several seconds rather than glancing at it, and every one of those seconds is another chance to notice. This module adds four slots on top of the nine, writes UGC that sounds like a person rather than an advert, and deals plainly with disclosure, which is a commercial requirement here and not a matter of conscience.

  • How to choose between an AI presenter, a real person and a hybrid
  • How to write UGC that sounds like a person and not like an advert
  • How to fill the four video slots: operator, continuity, motion and sound
  • How to make a generated face survive being looked at for thirty seconds
  • How to disclose synthetic media honestly and stay inside the platform rules
Module 09 · 4 lessons

Carousels and static posts, the cheapest content that actually converts

Carousels and static posts are the least glamorous output in this course and, on the business and service tracks, frequently the most profitable. They cost almost nothing, they are read rather than watched so they survive a silent commute and a weak connection, and they are the format where a written idea can be tested in twenty minutes instead of a day. This module builds them properly: a structure that earns the swipe, a template system so the tenth takes ten minutes, text that stays legible on a phone, and a way to turn one long piece into a month of them.

  • How to structure a carousel so people reach the last card
  • How to build a template so the tenth carousel takes ten minutes
  • How to make sure the text is actually readable where it will be read
  • How to turn one long piece into a month of posts
Module 10 · 5 lessons

Assembly. Turning a folder of files into a finished video, repeatably

This is the module where the pipeline becomes a pipeline. Everything so far has produced files in a folder: a script, an audio file, an alignment, a scene map and a set of images. Assembly turns them into a video, and it has to do it the same way every time, from a command rather than from an editor, because a process that involves dragging things on a timeline is a process that produces one video a week no matter how good the rest of your system is. By the end of this module you run one command and a finished file appears.

  • How to assemble images and audio into a video with one command
  • How to place every cut from the word timings instead of by hand
  • How to decide whether to burn captions at all, and burn them correctly if so
  • How to add music and effects without drowning the voice
  • How to wire the whole thing into one command you can run without thinking
Module 11 · 5 lessons

The auto pilot loop. Batching, publishing, measuring, and still being here in six months

Everything up to here makes one piece. This module makes a habit, which is a different and harder problem. Nobody fails at this because a render broke. They fail because they made eleven pieces, saw nothing happen, and stopped, which is exactly the point at which the numbers were about to become useful. This module batches production so a week is made in a day, publishes without a person doing it, measures the three numbers that matter on your track and ignores the rest, and deals directly with the thing that actually ends most of these projects.

  • How to batch so that one working day produces a week of content
  • How to schedule and publish without doing it by hand every time
  • How to measure the three numbers that matter on your track and ignore the rest
  • How to run a weekly review that actually changes something
  • How to still be doing this in six months, which is the actual hard part
Module 12 · 4 lessons

Your track. Turning a working pipeline into a business, an audience, or a service

You now have a machine that produces content. A machine is not a business, and this is the module where the three tracks separate. Read the lesson for your own track properly and skim the other two, because the skill transfers even when the plan does not. The last lesson applies to everybody: what to automate next, which is the decision that determines whether this keeps getting easier or quietly becomes a job you built for yourself.

  • How to turn content into enquiries on the business track
  • How to monetise a channel honestly, and what the numbers really look like
  • How to package and price this as a service other businesses buy
  • How to decide what to automate next instead of automating what is interesting
All 59 lessons are written and ready. Access opens the moment your payment is confirmed, and lifetime access includes everything added later. Modules one to four build the machine and are taken in order. Modules five to nine are the output types and can be taken in any order once module five is done. Module twelve splits by track, so you read the one that matches what you are doing.